About the Author
Wizards RPG Team
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. “D&D acolytes are in all places…Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist in the back of ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines probably the most hottest classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus probably the most best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes. • Ghosts of Salt Marsh includes quite a lot of seafaring adventures, enough to take characters from level 1 to level 12. • This supplement introduces the port town of Saltmarsh, the very best starting point for a nautical campaign. • Each adventure can also be played individually, inserted into your ongoing game or combined into a single epic nautical campaign. • Dungeon Masters will find rules for ships and sea commute, deck plans for quite a lot of vessels, an appendix with rules for new and classic monsters, and a lot more. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.