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Games Workshop, Hobby Tool Sets, Paints, Painting, Paintbrush Sets, Games Workshop, Board Games, Painting, Drawing and Art Supplies, Paintbrushes, Collectibles, Action Figures and Statues, Craft Supplies, SWGAMZ, Toys & Games, Hobbies & Creative Arts, Hobby Supplies, Citadel
USAOPOLY Monopoly Warhammer 40,000 Board Game | Based on Warhammer 40,000 from Games Workshop | Officially Licensed…
Games Workshop, Hobby Tool Sets, Paints, Painting, Paintbrush Sets, Games Workshop, Board Games, Painting, Drawing and Art Supplies, Paintbrushes, Collectibles, Action Figures and Statues, Craft Supplies, SWGAMZ, Toys & Games, Hobbies & Creative Arts, Hobby Supplies, CitadelUSAOPOLY Monopoly Warhammer 40,000 Board Game | Based on Warhammer 40,000 from Games Workshop | Officially Licensed…
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Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & Comics
Curse of Strahd (Dungeons & Dragons)
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsCurse of Strahd (Dungeons & Dragons)
Unravel the mysteries of Ravenloft® in this dread adventure for the world’s greatest roleplaying game Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
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Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & Comics
Dungeons & Dragons Tactical Maps Reincarnated (D&D Accessory)
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsDungeons & Dragons Tactical Maps Reincarnated (D&D Accessory)
Bring your Dungeons & Dragons game to life with this collection of twenty beautifully rendered, full-color, tactical poster maps.Maps are a key element of every Dungeons & Dragons campaign. A map’s importance in bringing your world to life can’t be overstated. The same can be said for your encounter maps. Sometimes you need a visual representation of the area your adventurers are in, or perhaps tactical combat is simply the way your group rolls. However you play, we’ve got you covered. Twenty beautifully rendered, tactical poster maps are contained herein, perfect for bringing any D&D game to life. – 20 full color poster maps. Each is adorned with a 1-inch grid, perfect for use with D&D miniatures. – A wide assortment of terrain, environments, and locations are represented. – This “Best of” collection is carefully chosen from some of our most exciting adventures:- Tomb of Horrors (4th edition) – Vor Rukoth (4th edition) – Demon Queen’s Enclave (4th edition) – Death’s Reach (4th edition) – The Book of Vile Darkness (4th edition) – Kingdom of the Ghouls (4th edition) – Dungeon Master’s Kit (4th edition) – Orcs of Stonefang Pass (4th edition) – Fields of Ruin (3rd edition) – Gargantuan Blue Dragon (3rd edition) – Vaults of the Underdark (4th edition) – Legend of Drizzt Scenario Pack (3rd edition) – Colossal Red Dragon (3rd edition) – Red Hand of Doom (3rd edition)
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Dungeons & Dragons Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&D Roleplaying Game)
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsDungeons & Dragons Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&D Roleplaying Game)
Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern. • The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D’s biggest dungeons. Each of Undermountain’s twenty-three levels is an adventure setting unto itself, and the book includes a map for each one. • Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for the board game Lords of Waterdeeep, it’s the jewel of the Sword Coast—a sprawling melting pot held together by firm laws and swift justice. • Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level. • In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
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Dungeons & Dragons Guildmasters’ Guide to Ravnica (D&D/Magic: The Gathering Adventure Book and Campaign Setting)
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsDungeons & Dragons Guildmasters’ Guide to Ravnica (D&D/Magic: The Gathering Adventure Book and Campaign Setting)
A Game Informer “Best Role-Playing Game Releases Of 2018” SelectionStand with your guild in the first Dungeons & Dragons book to explore the world of Magic: The Gathering. In Guildmasters’ Guide to Ravnica, the world’s most popular roleplaying game meets the world’s most popular trading card game. Released to coincide with the Magic set Guilds of Ravnica, it’s the perfect blend of story from the creators of Magic: The Gathering, wrapped around the rules, monsters, and magic of fifth edition Dungeons & Dragons. • Everything you need to create characters and run adventures in Ravnica—one of the richest, most beloved settings in Magic: The Gathering. • 5 new races, specific to Ravnica, plus 2 new subclasses, 78 new monsters, and 17 new magic items. • “Krenko’s Way:” a ready-made adventure for level 1 characters. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
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D&D Waterdeep Dragon Heist HC (Dungeons & Dragons)
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsD&D Waterdeep Dragon Heist HC (Dungeons & Dragons)
Experience the ultimate urban treasure hunt in this adventure for the world’s greatest roleplaying game. “A perfect starter campaign.”—Andrew Whalen, Newsweek “D&D acolytes are everywhere…Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker “Want to be part of something big?”—A parchment tied to a flying snake, page 38 of Dragon Heist Welcome to Waterdeep. You’re summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though? • Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for the board game Lords of Waterdeeep, it’s the jewel of the Sword Coast—a sprawling melting pot held together by firm laws and swift justice. • Take players through levels one to five in this Dungeons & Dragons adventure. Five story arcs guide players through each level for a multi-session campaign experience inspired by classic heist films. • In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. “[Waterdeep: Dragon Heist] is state of the art tabletop design. . .one of the best introductions to D&D that I’ve ever come across.”—Charlie Hall, Polygon.com “Waterdeep: Dragon Heist is a shining example of what Dungeons & Dragons can be and should be: fun and unpredictable.”—Gavin Sheehan, BleedingCool.com
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Dungeons and Dragons RPG: Core Rulebook Gift Set Limited Alternate Covers
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsDungeons and Dragons RPG: Core Rulebook Gift Set Limited Alternate Covers
Need a refresh on your well-worn copies? Have a friend who is itching to get into the game? Want a super-handy case to hold all that D&D goodness? The Dungeons & Dragons Core Rules Gift Set includes a copy of all three core rulebooks and a Dungeon Master’s Screen, everything you need to create and play adventures of your own in the world’s greatest roleplaying game.
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D&D MORDENKAINEN’S TOME OF FOES (Dungeons & Dragons)
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsD&D MORDENKAINEN’S TOME OF FOES (Dungeons & Dragons)
Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world’s greatest roleplaying game.This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen’s musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.
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Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & Comics
Volo’s Guide to Monsters (Dungeons & Dragons)
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsVolo’s Guide to Monsters (Dungeons & Dragons)
Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere. · A deep dive into the lore behind some of D&D’s most popular and iconic monsters · Dozens of monsters new to the fifth edition to include in your epic adventures · New playable races to allow you to build characters to fit nearly any type of story in your D&D game. The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget … dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive. Research has never been so dangerous!
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Dungeons & Dragons Ghosts of Saltmarsh Hardcover Book (D&D Adventure)
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsDungeons & Dragons Ghosts of Saltmarsh Hardcover Book (D&D Adventure)
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. “D&D acolytes are everywhere…Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes. • Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. • This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. • Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign. • Dungeon Masters will find rules for ships and sea travel, deck plans for various vessels, an appendix with rules for new and classic monsters, and much more. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
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Xanathar’s Guide to Everything (Dungeons & Dragons)
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsXanathar’s Guide to Everything (Dungeons & Dragons)
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game. The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything! Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options: • Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more • Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory • A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you. Beauty and guile are in the eyes of the beholder!
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Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player’s Handbook, Dungeon Master…
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsDungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player’s Handbook, Dungeon Master…
The perfect gift for the Dungeons & Dragons fans in your life or as a treat for yourself. Need a gift for the holidays? A birthday present, a treat for yourself? This is it. Inside the D&D Core Rulebook Gift Set are special foil cover editions of the three Dungeons & Dragons core rulebooks—the Players Handbook, Dungeon Master’s Guide, and Monster Manual—plus a Dungeon Master’s screen, all collected in a stylish slipcase. It’s the perfect gift for any D&D fan. • Each of the three books and the Dungeon Master’s screen feature reflective foil covers, available ONLY with this release. • The Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are the foundational texts of D&D’s fifth edition—for beginners and for veterans alike. • The D&D Gift Set includes the latest rules updates and errata. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
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Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game)
Digital Products, Board Games, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsDungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game)
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters—how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun. Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. “…What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one…”—Ed Grabianowski, io9.Gizmodo.com “D&D acolytes are everywhere…Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and the Dungeon Master’s Guide. It’s an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • From an angel’s wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease. • Rich descriptions of each monster help trigger your imagination. From the familiar (“vampires hate sunlight”) to the arcane (“what color is the vapor from a gorgon’s nose?”), the Monster Manual helps inspire your decisions and keep the game flowing smoothly. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
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Player’s Handbook (Dungeons & Dragons)
Digital Products, Board Games, Collectibles, SWGAMZ, Toys & Games, Dungeons & Dragons, Hobbies & Creative Arts, Books & ComicsPlayer’s Handbook (Dungeons & Dragons)
Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
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